LET THE FUN BEGIN

Who am I

I create characters, levels, maps, and the system, or try to break them and find what could go wrong before shipping the game to the players.

I grew up handcrafting little things, like the robot from MechWarrior with toy snowflakes when I was a kid, or plastic Gundam models in high school, and to this day building digital assets in MAYA and Unreal. Creativity at my fingertips has always been enjoyable for me. And my time as a player is as long as my life. Which makes video game development my childhood dream job till today.

I went on to earn a BA degree in Game studies at Washington State University after finishing my contract as a tester at the Nintendo of American product testing department. While I was learning game development practices, I was also expanding my network and experience in graphic design. I joined the university E-sport club and contributed as a design intern for event promotions and Ad designs.

I have earned high evaluations in several projects for my bug-finding and tracking abilities, helping ensure the design intentions, and providing valuable feedback. Participating in the developing cycles of state-of-the-art level products strengthened my ambition to pursue this path of video game development. Which also made my mind to return to campus for a degree in Game studies.

Now I am ready to provide and implement my skills and creativity with my experience as a development tester, my ability as a game developer, and my enthusiasm as a player, together to build the next amazing experience for the players.